Dialogue Editor

Load:

Scene Name:

Initiating Characters List (Node Name):

Create New Initiating Character:

Delete Existing Initiating Character:

Dialogue Characters (Current Initiating Character Scope):

Create New Dialogue Character:

Name:

Expression:

Root Node Name (The name of their node in Godot, also texture folder name):

Delete Existing Character (Index):

Dialogue Blocks (Current Initiating Character Scope):

Create New Dialogue Block (Numercial ID, can be any positive number, 0 is initial conversation):

Delete Dialogue Block (Numerical ID):

Dialogue Block Choices (4 max, -1 for destination means conversation end):

Create New Dialogue Choice:

Text:

Destination:

Delete Dialogue Choice (Index):