Load:
Scene Name:
Initiating Characters List (Node Name):
Create New Initiating Character:
Delete Existing Initiating Character:
Dialogue Characters (Current Initiating Character Scope):
Create New Dialogue Character:
Name:
Expression:
Root Node Name (The name of their node in Godot, also texture folder name):
Delete Existing Character (Index):
Dialogue Blocks (Current Initiating Character Scope):
Create New Dialogue Block (Numercial ID, can be any positive number, 0 is initial conversation):
Delete Dialogue Block (Numerical ID):
Dialogue Block Choices (4 max, -1 for destination means conversation end):
Create New Dialogue Choice:
Text:
Destination:
Delete Dialogue Choice (Index):